Genome Guardian 2 — Patch 0.6.3

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Released: 4/29/2026, 4:27:22 PM

Source: https://store.steampowered.com/news/app/4130120/view/502856256328827906


Summary (AI)
Patch 0.6.3 for Genome Guardian 2 introduces changes to the chips system, splitting the "Explosion Duration +200%, Area Duration +100%" chip into two separate chips and adjusting the biomass cost for Explosion Duration +200% from 35 to 30. Some chip names were shortened for clarity, and evasion text was revised to better explain its mechanics. Several hover-related bugs affecting loadouts and weapon stat displays have been fixed, improving interface responsiveness. Additionally, issues with firing while using the "Fusion" Core on the "Sanguine" Guardian have been addressed.
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  • Chips:you'll notice some hints at future content in DATABASE\\CHIPS 👀"Explosion Duration +200%, Area Duration +100%" has split into 2 different chips.Explosion Duration +200%: 35 → 30 Biomass.also shortened some names (ex. "Burn Duration +5s on Burn weapons" → "Burn Duration +5s" - the slot warnings make it clear already that it only applies to weapons with Burn)🚨 IF YOU ALREADY HAD "DISCOVER ALL CHIPS" AWARD/ACHIEVEMENT, IT WON'T BE REVERTED. It's not a bug.
  • you'll notice some hints at future content in DATABASE\\CHIPS 👀
  • "Explosion Duration +200%, Area Duration +100%" has split into 2 different chips.
  • Explosion Duration +200%: 35 → 30 Biomass.
  • also shortened some names (ex. "Burn Duration +5s on Burn weapons" → "Burn Duration +5s" - the slot warnings make it clear already that it only applies to weapons with Burn)
  • 🚨 IF YOU ALREADY HAD "DISCOVER ALL CHIPS" AWARD/ACHIEVEMENT, IT WON'T BE REVERTED. It's not a bug.
  • Changed text like "Evasion +#%" to "Evade #% of hits" to better communicate that it's not a single stackable stat but rather a separate, individual evasion check.
  • LOADOUTS: merely hovering over a nanobot loadout would load it.
  • hovering over a weapon to see its stats would often just hide the stats.