Garden of Witches — Patch 1.0

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Released: 8/3/2026, 11:14:01 AM

Source: https://store.steampowered.com/news/app/2530470/view/672876020537230865


Summary (AI)
Garden of Witches version 1.0 introduces new voice actors for key characters, including Yukina Shuto as Berry and Ikumi Hasegawa as Sil. The update fixes various bugs and revises some text and localization for improved clarity. General quality-of-life improvements have been implemented, and adjustments to values and rewards align with the new combat system.
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  • Berry — Yukina Shuto (首藤志奈)
  • Sil — Ikumi Hasegawa (長谷川育美)
  • Fiena — Hyosei (氷青)
  • Abigail — Noa Honda (本田乃愛)
  • Limz — Mana Koshirakawa (小白川愛菜)
  • Chloe — Riho Sugiyama (杉山里穂)
  • Canule / Nahatra — Saho Shirasu (白砂沙帆)
  • Revised some text and localization.
  • Made general quality-of-life improvements.
  • Duration: 4s
  • Max Amount: 100%
  • Greetings from Team Tapas!
  • We are thrilled to announce that Garden of Witches will officially enter 1.0 on August 28, 2026!
  • Since our Early Access release, many players have played our game and have shared their valuable feedback and support with us. Thanks to your support, Garden of Witches has gone through countless changes and improvements. Now, we are finally ready to present the 1.0 version of our game. We really want to take a moment to sincerely thank each and every one of you. Thank you.
  • The story that began in Epilogue 1 will continue through Epilogue 2 and its narrative arch will conclude in Epilogue 3. So those of you who played until Epilogue 1 during the Early Access will finally be able to experience the whole story.
  • To address this issue, we have removed the existing Synergy System and have redistributed its role across abilities, weapons, imprints, and relics. Now, each ability has been redesigned to have its own distinct identity and intended use.
  • We have also redesigned weapons so that scissors no longer share the same universal critical hit rules. Instead, each weapon now has mechanics that reflect its individual characteristics. Sil’s base Scissors and Giant Scissors will land a critical hit with a powerful unique finishing animation when you reach the final attack of their combos. On the other hand, all attacks made with Broken Scissors will become critical hits once Sharpness (previously known as Sharpness efficiency) reaches 100%.
  • Lastly, we have also diversified the way you can control how you want to use each ability or weapon. For example, you can now charge Magic Scissors to gather and fire multiple projectiles. When charged past the first gauge, all projectiles will land as critical hits.
  • Below are several examples of the redesigned abilities and options.
  • ※ Detailed effects and numerical values may be subject to change.