Funnel Runners — Patch 0.35.4
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Released: 7/21/2026, 11:47:49 PM
Source: https://store.steampowered.com/news/app/3712080/view/702148149385365545
Summary (AI)
Funnel Runners update 0.35.4 introduces new quality-of-life features including Push to Talk voice chat, an automatic and manual Unstuck system, color vision filters, and mouse smoothing. Several UI and control improvements were made, such as rebinding mouse buttons, updated gamepad bindings, and enhanced achievement tracking. Performance optimizations and bug fixes address issues with item visibility, player interactions, weather damage indoors, and voice chat stability. Gameplay adjustments include reduced acid rain frequency on Normal difficulty and improved storm tutorial triggers. Various environmental and graphical fixes enhance overall game stability and usability.
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- Updated House01, 02, and 04 floorplans so they no longer contain empty rooms.
- Reworked whiteboard stroke capacity from a per-player cap to a shared board-wide cap.
- Improved achievements triggers for a more consistent experience. (Scavanger, Up Here, Mary Poppins, Eletricfied and Protocol Nerd)
- Updated session vs. progress separation so tutorials track per-session visibility while achievement progress (Protocol Nerd) stays cumulative.
- Updated trap proximity cues so traps trigger tutorials only within a set radius of the local player.
- Updated active storm cues so joining an ongoing storm resurfaces tutorials.
- Updated player indicators on the Doppler Radar to arrows to improve usability and giving directions.
- Updated the Echo Canceller option in Voice Chat settings to be OFF by default.
- Updated the overall layout and visual styling of popups.
- Storm tutorials only trigger when opening the van door.
- Some players being completely unable to see or interact with crowbars, darts, and some consumables.
- Connection issues to servers or invitation issues.
- Toolboard being invisible to some players.
- Items bought in the vending machine sometimes not being usable or visible to the player.
- Doors getting players stuck in specific houses.
- Voice Chat instability under specific lobby circumstances.
- Some static assets unexpectedly blocking the EF5 tornado pull.
