EXD - Extra Dimensional — Patch 1.0.7
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Released: 6/17/2026, 9:44:49 AM
Source: https://store.steampowered.com/news/app/3962020/view/690886614188034204
Summary (AI)
Patch 1.0.7 for EXD - Extra Dimensional introduces numerous balance and AI improvements for biped enemies, including enhanced combat behaviors and more realistic reaction to hits. The update refines the stabbing mechanics and damage system, with body-part-specific stab damage and new decapitation options for Zombie Warriors. Lighting and environmental details have been reworked for better performance and immersion, alongside improvements to the swimming and conveyor belt systems. Several bugs have been addressed, and new content such as a secret room and achievement have been added.
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- Implemented a more realistic floating system for objects dropped into lava.
- Improved Rage behavior for Undead and Zombie Warriors.
- Improved stabbing mechanics for bladed weapons. It is now possible to fight and kill enemies using blade penetration alone
- Improved the Umbrax coordination capabilities. Umbrax can now hear allies calling for help after spotting the player and will come to assist.
- Removed Force Release from non-Minar weapons, as many players perceived it as a bug.
- Enhanced haptic feedback for Minar weapons, with unique haptic profiles for different weapon types.
- Improved the stability and consistency of the Undead dismemberment system.
- Major lighting rework.
- Removed unnecessary shadows and all torch Light Functions.
- Updated and refined the AI NavMesh.
- Undead can now pursue the player throughout the entire level, including stairs and terraces.
- Improved floor lighting at the entrance.
- Reworked and replaced several paintings to better integrate them into the environment.
- Improved lighting and level design in the first tunnel.
- Many eggs can now be pierced using stab attacks.
- Removed the game restart request after modifying the DLSS settings, which is no longer necessary.
- Reworked the conveyor belt movement system, fixing an issue that could occasionally cause the player to become stuck.
