Everything is Crab: The Animal Evolution Roguelite — Patch 1.1

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Released: 6/25/2026, 9:12:59 AM

Source: https://store.steampowered.com/news/app/3526710/view/686382380150161509


Summary (AI)
The 1.1 update for Everything is Crab introduces the new Ultimate Ability "Lick Wounds," which provides healing with a cooldown reduced by damage taken. The "Tracker" evolution marks Alpha enemies with a new Tracked effect, granting cumulative bonuses and influencing enemy targeting, with several evolutions and specialisations interacting with this mechanic. Various evolutions and gameplay features have been rebalanced, including the addition of Charm chance tooltips, permanent stat increases with Stoner kills, and adjustments to enemy behavior. The patch also adds new cosmetics, achievements, improved map elements, input rebinding, and expanded Twitch integration for interactive streaming. Numerous bug fixes, quality of life improvements, and balance changes accompany these additions, enhancing both gameplay depth and accessibility.
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  • Lick Wounds is a 5-level Ultimate Ability.
  • Tracker is a 3-level Evolution with the Predator affinity.
  • Tracker marks all Alpha enemies with the Tracked effect.
  • Lick Wounds allows the player to heal themselves for a limited amount whenever they choose, which can come in handy in dire situations.
  • Specialisations can now be skipped; in return, players will gain 10 Mutagen Points
  • Anaesthetic will now make Leech attacks no longer make its target aggressive.
  • Vasodilators will now multiply Leech’s healing amount by the player’s Feeding Speed stat.
  • Marking will apply the Tracked effect to any enemy hit by Spur. All Tracked enemies also receive double the Charm chance.
  • Hibernation and Burrower are now unlocked by beating Pressure 2 for the first time.
  • Lick Wounds is unlocked by beating Pressure 3 for the first time.
  • Overwhelm is unlocked by beating Pressure 4 for the first time.
  • Tracker is unlocked by beating Pressure 6 for the first time.
  • Fin is unlocked by beating Pressure 7 for the first time.
  • Fibroblasts is unlocked by beating Pressure 8 for the first time.
  • Ambush is unlocked by beating Pressure 9 for the first time.
  • Constriction is unlocked by beating Pressure 11 for the first time.
  • Crabtaur’s Horns replaces Horns with Crabtaur’s stylish downward-facing horns.
  • Ants’ Antennae will replace Antennae with the stylised ones seen in all of the key art.
  • Tapir’s Trunk replaces Trunk with a shorter and stripier variant.
  • Porcupine's Spines make Spines leaner, meaner and greener.
  • Darwin now has a spawn animation.
  • Challenge tier 1,2,3,4,5,6 & 7 achievements have been moved to the Feats section.
  • Reworded “Show full Evolution reveals” setting to be clearer.
  • Updated Death tip to be more informative when players are killed by Shellephants Roll.
  • Swapped the link to Discord to a link to QQ while in Simplified Chinese.
  • When viewing a shiny enemy in the Codex, switching enemies will continue showing shinies wherever possible until manually changed
  • Most Successful Evolutions in Codex now prioritises higher number of times picked in case of a tie in win %
  • Improved layouts of Specialisation cards.
  • Updated Senses description to mention mushroom identification.
  • Darwin will begin eating food faster when standing over food.
  • Carcinisation symbol is now shown on ??? Evolutions in Amnesia
  • Rarity has less impact when you roll spawning an upgraded Evolution slot. Now players should have an easier time upgrading their Epic and Legendary Evolutions.
  • Updated Herbivore fact description.
  • Removed redundant Carcinisation line from Arthropod description.
  • Progress towards Gotta catch them all & My Destiny Achievements can now be made in Challenges.
  • Blobfish and Beewares can now spawn in the Water Biome (but Blobfish will still be terrible swimmers)
  • Krabken is now slightly transparent when players are behind them.
  • Fleeing Turtoids should turn to fight their attackers more often.
  • Charmed allies and Enemies will now more consistently stop Shellephants' roll