Endacopia — Patch 1.04
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Released: 7/31/2026, 5:15:33 AM
Source: https://store.steampowered.com/news/app/2684630/view/689764519146161652
Summary (AI)
Endacopia patch 1.04 addresses multiple bugs affecting gameplay and stability. Issues fixed include early interaction with a fossil in the shack, the Sunflower not spawning, and the ability to leave the room during the gunslinger fight. The update also resolves rare crashes involving null pointer errors and fixes audio problems with the chameleon chase music persisting through day/night cycles. Additionally, several UI and animation glitches have been corrected, and the dice room game has been recoded to prevent crashes. Players still experiencing issues are encouraged to report them via email.
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- Fixed a bug inside the shack where you could click a fossil too early while walking down the room.
- Fixed a bug where the Sunflower never spawns (if your save is still missing the flower, re-enter the room).
- Fixed a bug where you could walk out of the room while fighting the gunslinger.
- Fixed the rare crashes where the error message said "Null pointer referenced"
- Fixed a bug where the chameleon chase music would keep playing throughout the day/night cycles.
- Fixed a bug where you could grab the roulette lever as you're coming up the wooden elevator and it would render Mellow below everything.
- Fixed a bug where you could walk right while choosing the 3rd dialogue option while interacting with Misery Town's microphone.
- Fixed a bug where you could softlock yourself while entering the Mayor's office as you open up the inventory.
- We tried recoding the dice room to fix the random crashes from before, but upon updating the game, anyone who has already entered the room and saved the game, will have their game crash upon re-entering the room.
- We reverted the code back temporarily while we investigate how to fix this without crashing old saves.
