Elengard: Ascension — Patch 1.17.0

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Released: 1/5/2026, 7:59:41 PM

Source: https://store.steampowered.com/news/app/2017480/view/511852044167941961


Summary (AI)
Patch 1.17.0 for Elengard: Ascension addresses several bugs, including fixed companion disappearance after dismissal and item consumption issues. AI behavior has been enhanced so creatures alert comrades to hostiles and respond to combat sounds, improving enemy awareness. Spellcasting now produces audible sounds, making stealth mechanics more dynamic. Feyzir abilities have been balanced with damage and resource adjustments, and several visual glitches, such as camera issues near walls and weather inside shops, have been resolved. Additional mage consumables have been added in the Orc Caves, with other minor quality-of-life improvements.
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  • Targeting: objects partially in front of the target don't avoid getting the target anymore. The player character still must perceive the target.
  • Commands are now canceled when the player loses perception of the command target
  • AI:creatures now "warn" friends of hostiles when in combat, making them Alert. creatures now become alert when they see any creature in combatspellcasting now produces sounds (and is susceptible to be detected by hearing)These changes make enemies not ignore a fightning anymore when it happens right behind them
  • creatures now "warn" friends of hostiles when in combat, making them Alert.
  • creatures now become alert when they see any creature in combat
  • spellcasting now produces sounds (and is susceptible to be detected by hearing)
  • These changes make enemies not ignore a fightning anymore when it happens right behind them
  • Dampening Aura: conjuring time scaling with power and persistency