Dungeon Settlers — Patch 4.23

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Released: 9/12/2026, 10:19:07 AM

Source: https://store.steampowered.com/news/app/2798330/view/702153223322993663


Summary (AI)
Dungeon Settlers patch 4.23 introduces several quality-of-life improvements, including separate and toggleable Lock Consecration Results across all management difficulties, expanded expedition sizes, and enhanced storage management with batch policy changes. Combat adjustments reduce skill energy costs based on difficulty, balance melee and ranged weapon effectiveness, and extend stun and immobilizing effect durations. Various bug fixes address item trading, pathfinding, recruitment traits, and environmental effect applications, alongside UI enhancements such as a news window, cursor size adjustment, and improved Game Guide state retention. Multiple gameplay systems have been refined, including surgery eligibility, merchant offerings, and expedition member management during Return Scroll use.
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  • The option to 'Lock Consecration Results' has been separated into its own setting and is now available on all Management Difficulty levels. This option can also be turned ON or OFF during an ongoing campaign.
  • Soulstones can once again be purchased from dungeon merchants in Regions 1 and 2, provided you do not currently own the corresponding Soulstone or Soul Trait.
  • When an enemy outside your vision attacks an allied unit, the tile containing that enemy is revealed for approximately 2 seconds.
  • Mouse side buttons Mouse3 and Mouse4 can now be assigned as hotkeys.
  • The mouse cursor can no longer leave the game screen while in Fullscreen Mode. This restriction is released when switching to another application or opening the Steam Overlay.
  • Crafting quantities can now be entered directly as numbers.
  • Multiple storage containers of the same type can now be selected to change their storage policies at once.
  • Batch storage settings apply to Allow All / Ban All, individual item permissions, and durability ranges.
  • Missing Deputy Leader Traits in existing save files are restored when loading the save.
  • Surgery eligibility has been changed so that it applies to living units who have entered a Deadly state due to an injury.
  • The patient's condition is now checked again when surgery begins or resumes.
  • If a bed is destroyed while a unit is sleeping, the unit now transitions to the sleeping-on-the-floor animation.
  • The corresponding monster must have been defeated at least once during the current campaign.
  • The corresponding Soulstone must not exist in either the settlement or dungeon, and there must be no living Expedition Member with the corresponding Soul Trait.
  • Both dungeon merchants sell the same 7 types of Soulstones, with one of each eligible type available for purchase.
  • When confirming a trade, the game now rechecks item quantities, both sides' Gold, the receiving unit, available space, weight, and other relevant conditions.
  • When purchasing items by clicking in a dungeon, items are now assigned to an Expedition Member within trading range.
  • Gold rewards from the Gold Mine Inscription can no longer exceed their maximum limit.
  • The accumulated progress and maximum-stack bonus of the Gold Mine Inscription are now restored correctly after saving and loading.
  • Gold Mine Inscription bonuses are now included in detailed stat breakdowns.
  • When loading a save with mismatched Decision, related Quest, or Reward states, invalid states are now cleaned up.
  • Hauling, storage, construction preparation, and repair jobs now check both spaces occupied by units and reserved movement positions.
  • Units now check whether the hauling destination is reachable before picking up an item.
  • Unreachable repair work positions will no longer be selected.
  • Pathfinding wait requests for enemies in combat are now processed in order of highest Movement Speed first.
  • Mana Saturation now appears in the Environmental Effects list while active.
  • Updated Xenon's dialogue and quests, as well as several event lines and color tags.
  • Updated the Shift + Click crafting quantity instructions and corrected several trade failure translations.
  • Updated the description for hard combat difficulty.
  • Screen transitions will no longer wait indefinitely for an audio fade to finish.
  • Corrected the orientation of the Hunter's Workbench image.
  • Changed the corridor layout on the Region 2 Safe Floor to a straight configuration.
  • Auto Use settings already saved or manually changed by the player are preserved.
  • Units now use tables belonging to a Dining Room when selecting a place to eat.
  • When using a Return Scroll, dead Expedition Members currently being carried will now return with the party.
  • Improved the Return Scroll process so that dungeon cleared/depleted states are not omitted.