Din's Champion — Patch 0.990
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Released: 8/8/2026, 12:06:04 AM
Source: https://store.steampowered.com/news/app/2880010/view/694268753040376524
Summary (AI)
Din's Champion 0.990 addresses performance by reducing memory allocations and fixes a rare crash in ModelResource::getTagData. Several environmental machines have increased activity and effects, including earthquake, ice, blight, fog, and weather machines. Combat adjustments include a 10% bow damage increase, smarter monster digging behavior, and changes to explosion damage mechanics. Item visibility on the ground has been improved with adjusted positioning, and various quality-of-life fixes are implemented, such as better crafting station behavior, item sorting, and network optimization. Additionally, monster behaviors related to oxygen and attack range have been refined, and several spawn chances for explosive jars have been increased.
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- earthquake machines much more dangerous now (Hathunter)
- now ice machines place long blocks at a time and more often (Hathunter)
- now blight machines place large blocks at a time and more often
- now fog machines start foggy places more often (Hathunter)
- now anti-magic & temporal flux machines trigger more often
- doubled weather machines chance for lightning
- now monsters are a little smarter about digging direction
- monsters that are trying to dig but aren't digging down, no longer try to hit blocks below them
- now monsters get a little yaw knockback also
- now properly give items to other players when salvaging if better than something on their hotbar
- no longer counts as running away if still within monsters base aggression range (Wraith_Magus)
- now skills that place blocks play PlaceSound
- now don't spawn random plants, rocks, or lights too near player house deeds (wrestless)
- now if arch-nemesis quest somehow fails, it counts as a world win for the player (sebirez)
