Desynced — Patch 1.0

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Released: 3/5/2026, 12:02:11 PM

Source: https://store.steampowered.com/news/app/1450900/view/541132417437532322


Summary (AI)
Desynced 1.0 introduces extensive gameplay and UI improvements, including enhanced translation rewrites, new sliders for view and shadow distance, and expanded shortcut group functionality. The update adds new faction settings for building replacement, framerate limiting in background, and various animation and notification enhancements. Several usability upgrades include improved construction site placement, refined behavior editor features, and expanded tech tree adjustments. Combat and unit mechanics have been rebalanced with changes to weapon damage, shield effects, and alien unit behaviors. Additionally, significant bug fixes, performance optimizations, and interface refinements have been implemented to improve overall player experience.
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  • Rewritten translations for the languages German, Spanish, Japanese, Korean, Russian, Chinese (Simplified) and Chinese (Traditional)
  • Add "Shadow Distance" slider to separately control how far shadows are rendered
  • Add shortcut group rows (allow up to 10 rows of 10 groups each), can be selected with ALT+1 to ALT+0 or switched up/down with ALT+Up/Down
  • Add option for limiting the framerate while the game is in the background with default set to 15 FPS
  • Add an option to show "Only Item Transporters" on the overlay state icons
  • Allow alien units to override Human scannable explorables with Crystalized Obsidian
  • Add a register to the satellite to have it move itself to a different AMAC/Spaceport
  • Allow extra actions such as deployment on multi-select view if there is only one of the component
  • Switching game version number from 0.1 to 1.0
  • Allow something outside of any power grid to be relocated into a power grid
  • Change "Known Recipe" information box of Re-Simulator Core and Resource Converter components to use a popup opened via button so the mouse can hover over ingredients and products
  • Remove package items, AMAC and Spaceport can now produce satellites directly (similar to drones/flyers)
  • Make "Reset Camera" (default bound to End key) not also move the camera to home like "Set Camera Home" (default bound to Home key) does
  • Skip spawning of an explorable if the chosen location is close to the home of a newly spawned faction
  • Long-Range Radar and Radar Array components don't auto scan anymore
  • Remove "Cancel All Orders" button as it shouldn't be necessary anymore
  • Switch empty locked item slot to the same item when dragging another slot into it
  • Make "Loop Research" instruction process techs sorted by tech tree depth
  • Only render one shield effects on a unit with multiple shield components
  • Change duration of Deployer component construction from 6 seconds (same as lander deployment) to 2 seconds (same as relocation)
  • Prevent bugs which lost their spawn home from chasing the player forever
  • Make enemy loot drops not happen if there is already a lot of loot on the ground (in a 7x7 area around the drop location).
  • Allow skipping components on a construction site even if some were already delivered
  • Sort list of faction registers by their radio band
  • Reordered stats so more relevant ones are at the top
  • Use the turret with the highest range when doing an attack move (not just the first)
  • Start human lander connected to the logistics network
  • Show "No items available to transfer" when dragging an empty locked slot onto a non-player-owned target
  • Display icons instead of vertical text in overlay settings to avoid looking weird in certain languages
  • Make ELAIN Core and Broken HIGGS Core spawn the repair mission again
  • Allow multi-select interface to request item of any slot type (i.e. gas)
  • If you’ve been with us during Early Access, you already know how much Desynced has evolved.
  • Since its Early Access debut in 2023, the game has grown through four Major content updates, countless quality-of-life improvements, and ongoing refinements shaped directly by community feedback. Players experimented with fully programmable units, pushed systems further than we imagined, and helped turn Desynced into something truly unique within automation and strategy games.
  • Desynced will officially leave Early Access and launch into version 1.0 on March 5, 2026.
  • Reaching 1.0 is a huge step for both Stage Games and Forklift Interactive, but it doesn’t mean we’re slowing down. Development continues beyond launch, and your feedback will remain a core part of shaping the future of Desynced.
  • See you there!
  • — The Desynced Team
  • Looking for more?
  • https://store.steampowered.com/app/3976500/The_Spotter_Dig_or_Die/