Dagger Directive — Patch 0.9.0
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Released: 5/20/2026, 12:22:44 AM
Source: https://store.steampowered.com/news/app/2437670/view/659358879913607186
Summary (AI)
Patch 0.9.0 for Dagger Directive significantly enhances suppressor mechanics, reducing alertness based on weapon type and range, while introducing nearby impact alerts for missed shots. AI behavior has been refined with improved accuracy decay, adjusted fire delay, and reduced night vision, making stealth tactics more viable. The update also adds better controller support, UI improvements like a mission timer and adjustable scaling, and custom map support via the Workshop. Various fixes address issues with mission dialogue, weapon attachments, networking, save/loading, and performance optimizations, especially around graphics and multiplayer stability.
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- We changed the way they respond to fire. Instead of firing in the direction of the incoming fire they will narrow in on you over time. This is randomized so they may get lucky and fire near you or they may get unlucky and fire 50-100m away from you.
- Lowered their night time vision a bit more to make it easier to sneak around at night and break contact if needed. Their flashlights still improve their vision as long as the target is in the flashlights cone.
- \[AI] Using suppressors further reduces the shot pass by alert distance.
- \[AI] AI reacts to bullet impacts now. If your suppressed shot misses, and you fire from far enough to not trigger the suppression alert, impacting a wall close to the AI character will trigger a nearby impact alert. This offsets the previous change a bit.
- \[AI] Accuracy now falls off over time instead of just going to the max and staying there. So if you break contact and then attack again they will have the lower starting accuracy.
- \[General] Reviving is now radius based instead of needing to look directly at the interactable. This should make it easier to start reviving.
- \[Graphics] The game will now detect if it’s running on the steam deck and set the proper graphics settings for you. It will only do this the first time it’s launched on the Steam Deck.
- \[Input] Multi-axis keybindings now properly show all inputs and are locked.
- \[Input] Unassigned keys now display as “Unassigned” instead of a blank area.
- \[Weapons] Magazines now update their weight based on the ammo remaining
- \[Attachments] The PGO-7 description now has the proper magnification listed.
- \[Networking] Improved Players IK. You should not see floating weapons on players anymore.
- \[Networking] Rare issue of rejoining a game failing and sitting on a black screen.
