Crimson Desert — Patch 1.01.00

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Released: 3/29/2026, 3:08:26 AM

Source: https://store.steampowered.com/news/app/3321460/view/528749598024401091


Summary (AI)
Patch 1.01.00 for Crimson Desert introduces new Legendary Animals and Boss' Mounts, along with rewards for previously caught Legendary Animals. Players can now find material chests throughout Pywel and use the new Refinement Token to temper equipment up to Stage 4 without consuming materials. Various quality-of-life improvements include faster item crafting, enhanced inventory management, and improved movement controls for characters and mounts. Visual and UI upgrades have been made, including a fixed 4K output option for PS5 and improved rendering quality. Numerous bugs have been fixed, addressing quest progression, combat mechanics, UI issues, and system stability across platforms.
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  • Legendary Animals: White Bear, Silver Fang, Snowwhite Deer
  • Boss' Mounts: Rock Tusk Warthog, Icicle Edge Alpine Ibex
  • The people of Pywel are not afraid of tamed animals, so feel free to travel through towns with these mounts.
  • If you had already caught any of the Legendary Animals before this patch, you will retroactively receive the corresponding reward in the "Extra Rewards List" when you get into the game.
  • Moved the the private storage chest in Howling Hill Camp, previously located behind Karl, to inside Kliff’s tent.
  • Improved locked doors so that an interaction button is displayed, allowing players to choose whether to use a key to open the door.
  • Improved pets so that they do not stray excessively far away during combat.
  • Improved wells so that 5 units of water can be obtained at a time.
  • Improved the Mining Knuckledrill so that items obtained from drilling can be collected immediately.
  • Improved the Demenissian Chainsaw item so that lumber from felled trees can be collected immediately.
  • Changed the crafting materials for the Kuku Watcher Pack.
  • Improved Abyss Cells dropped from destroying disappearing rocks so that they can now be placed into the Kuku Pot.
  • Additional inventory expansion items obtained after reaching the maximum inventory expansion limit (240 slots) will now be granted as boxes containing crafting materials and other items.
  • Made the Abyss more convenient to play.
  • As part of ongoing visual improvements, replaced select 2D visual assets to better align with the game's art direction.
  • Changed sealable items so that when they become lost, sealable items will become sealed and items that cannot be sealed are registered as lost items.
  • Improved the system so that leaving out a sealable item and then saving and reloading the game triggers either a sealed or lost item notification.
  • Changed the functionality of the 'Master Du's Circlet' item.
  • Improved an issue where Flight would not activate in certain situations.
  • Improved the animation for Aerial Stab.
  • Improved the interaction range to make interacting with NPCs more convenient.
  • Improved the player character's turning responsiveness during short-distance movements.
  • \[Keyboard/Mouse] Improved so that items can be sold by double-clicking them in shops.
  • Changed Small and Medium Stoneback Crabs to fall backwards when hit by the Force Palm ability.
  • \[Keyboard/Mouse] Improved inventory usability as follows:Changed selecting and using items from mouse hover to mouse click.Left-click to select items in the inventory.Right-click or double-click to use items.
  • Changed selecting and using items from mouse hover to mouse click.
  • Left-click to select items in the inventory.
  • Right-click or double-click to use items.
  • Improved objects so that they are easier to interact with.
  • Improved the transition into the liberation sequence so it feels less abrupt while liberating a location.
  • Improved the overall main screen notifications, including how long they are displayed and when they disappear.
  • Removed the whiteout effect during the retry loading sequence after death.
  • Improved rendering stability and visual quality in low-resolution environments or when upscaling is enabled.
  • Improved the rendering of translucent materials such as hair, fur, and clothing when FSR-RR / DLSS-RR is enabled.
  • When this option is enabled, the game will output at 4K resolution regardless of whether the display natively supports 4K, allowing for a sharper image.
  • This option is enabled by default and can be disabled.
  • When disabled, the game will output according to the maximum resolution supported by the monitor.
  • Improved cows not properly following during herding.
  • For known issues, please check the notice below: \[Crimson Desert Known Issues]
  • \[Crimson Desert Known Issues]