Cinderia — Patch 6.6

More coverage: WutsHot keyword page →

Released: 5/2/2026, 1:52:41 PM

Source: https://store.steampowered.com/news/app/3214610/view/680749075984810696


Summary (AI)
Patch 6.6 for Cinderia addresses gameplay performance with a fix for lag when progressing through rooms and makes significant adjustments to abilities for Rue, Rivet, and turret mechanics. Blink charge time is reduced and no longer interrupts combos, while several fire-related abilities have been reworked to enhance burn damage and add new effects like explosions on death and fear chance. Turret upgrades and related affixes have been balanced with new stacking abilities and adjustments to damage and duration. The lightning skillset sees multiple improvements, including stun effects, cooldown reductions, and new abilities that boost damage and utility. Grenades and shooting mechanics also receive overhauls with new tags, damage boosts, and changes to reload behavior, alongside the addition of Scatter Shot functionality and new combo-triggered effects. A preview for the next patch hints at a rework and upgrade pass for Uma and minor changes to a Chapter 4 boss.
Tip: expand all for quick scanning.
  • Full charge time of Blink reduced from 0.5s → 0.3s.Blink charge speed is now affected by Rue’s attack speed.Charging Blink no longer interrupts combos (you can now cast Chain Throw during it).
  • Rivet now automatically reloads if she hasn’t performed a ranged attack for 3 seconds.Added a visual effect where burning intensity changes based on damage stacks.Burn damage scaling per second increased from 12.5% → 16%.
  • Reworked ability: Arson → MolotovAt the end of a combo, throws a Molotov that deals 40 damage and ignites enemies for 2 seconds.Also improved Molotov handling/feel.
  • Reworked ability: Fire DelightGain 28% attack speed when near burning enemies or standing in fire.Now has simple visual effects.
  • Reworked ability: Flame ResidueAll burn damage you deal is increased by 20%.Burn effects linger on enemies for an additional 2.5 seconds.
  • Reworked ability: Flame SpreadHitting a burning enemy has a 33% chance to deal 15 AoE damage and ignite nearby enemies for 1.25 seconds.
  • Fuel now continues to apply slow even after being ignited.Oil Leak duration increased from 3s → 4.5s.Last Stand damage reduction reduced from 30% → 21%.
  • Reworked ability: Ground Fire → Oil SpillGrenades leave a pool of fuel for 3 seconds.
  • New ability: Living BombBurning enemies explode on death after a short delay, dealing 95 damage to nearby enemies.
  • Fixed an issue where Burn Amplification damage scaling was incorrect.Reworked Burn Amplification: burn damage scaling increased to 400% of previous value.
  • New ability: ShakenBurning enemies have a chance to become Feared for 1 second.
  • High-Pressure Explosive: leaves fire for 2s → now ignites enemies for 3s.Flamethrower: base burn duration increased by 2 seconds.
  • New ability: SlipperyWhen hit, if standing in unignited fuel, you have a 40% chance to dodge.
  • Reworked affix: ForgingHitting turrets with skills upgrades them, granting +40% attack speed and +2.5s duration.
  • Turret Specialist damage reduced from 40% → 32%.
  • New ability: Fire SurgeForging grants +125% turret attack speed, decaying over 3 seconds.
  • New ability: Repeated TemperingForging stacks up to 3 times.
  • Fixed incorrect turret upgrade naming (Form Change → Remote Deployment).Cannon turret forge limit reduced from 3 → 2.
  • Reworked Storm HammerEvery 6 seconds, your next shot throws a smithing hammer.
  • Thrown hammer damage increased from 30 → 50,Lightning effect now hits all targets instead of just the first.
  • New ability: Short CircuitIf Chain Lightning hits only one enemy, it triggers an additional lightning strike.
  • New ability: Electric PulseDetecting Chain Lightning or lightning strikes nearby reduces all spell cooldowns by 0.2s.
  • Reworked OverloadChain Lightning and lightning strikes gain +10 base damage and 16% chance to briefly stun enemies.Burning enemies are always stunned.
  • Reworked Thunder RendLightning strike crit chance +30%, crits apply 4s armor break.
  • Removed Thunderstorm Strike.
  • Lightning Rod cooldown reduced from 5s → 3s.
  • New ability: ChargeEach enemy killed by lightning adds +2 damage, up to 60.
  • Reworked Arc DischargeEnemies hit by lightning have a 40% chance to enter discharge state, firing 3 Chain Lightnings over 3.6 seconds.
  • Thunder Hammer base damage reduced from 105 → 75,Lightning trigger chance increased from 30% → 50%,Lingering trigger window extended by 1 second.
  • New ability: Fire SupportUsing a spell loads 1 grenade (3s cooldown).
  • Reworked BarrageEvery 4th reload only loads 3 grenades.
  • New ability: Final ShotLast ammo in the magazine deals +150% damage.
  • Removed old grenade enhancement ability.
  • New ability: Explosive ImpactGrenade damage +20%, center damage +40%.
  • New ability: AnnihilationGrenade AoE +25%, executes enemies below 20% HP (Boss: 9%).
  • New tag: Scatter ShotConsumes all ammo to fire 4 piercing pellets (24 damage each).Each ammo consumed adds 1 extra pellet.
  • New tag: Heavy Scatter ShotSame as above, but 32 damage per pellet.
  • Reworked Close Range BurstAfter rolling, next shot becomes Scatter Shot (4.5s cooldown).
  • New ability: Scatter ModNext shot after casting a spell becomes Scatter Shot.
  • New ability: Execution BurstAfter completing a melee combo, next shot becomes Scatter Shot.
  • Reworked ability: Rapid Fire → Swiss CheeseEach consecutive hit on the same enemy adds +3 damage (max 5 stacks).
  • New ability: Iron Shot RainScatter Shot AoE +25%, +14% crit chance.
  • 0.6.7 Preview
  • Uma will receive a rework and upgrade pass on the same level as Rue and Rivet.Minor rework for the Chapter 4 Twin Boss.