Birds of War — Patch 1.7.12
More coverage: WutsHot keyword page →
Released: 7/31/2026, 6:30:21 PM
Source: https://store.steampowered.com/news/app/4223300/view/713407782495194143
Summary (AI)
Patch 1.7.12 for Birds of War adjusts multiple bird abilities, including making Charged Headbutt and stun effects scale with charge time, increasing Thermal Soar slam damage but reducing daze duration, and refining targeting and activation conditions for several abilities such as Blind, Stalker, and Flurry. Various bugs were fixed, including issues with ability activation during daze states, collision problems, and UI inconsistencies. The update also adds observer slots to custom games, introduces dedicated servers for non-Workshop maps, and improves party and lobby UI features. Additional quality-of-life changes include improved friend list functions, mastery XP gains, and new objective markers for better game navigation. Several terrain and collision fixes were applied across multiple maps, along with adjustments to voice lines and sound effects.
Tip: expand all for quick scanning.
- Charged Headbutt (RMB)Stun time is now based on how long the ability is held.Stun knockback distance is now based on how long the ability is held.
- Stun time is now based on how long the ability is held.
- Stun knockback distance is now based on how long the ability is held.
- Thermal Soar (Q)Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).
- Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).
- Hitting the ground without grabbing an enemy now ends the dive with a recovery bounce instead of dazing the Eagle.
- Now deactivates if the Eagle looks upwards after diving or begins moving too slowly.
- Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by another Talon Dive.
- Now uses a directional cone based on where the Owl is facing instead of a spherical area around the Owl.
- The animation and VFX now stop immediately when the ability is interrupted.
- Nectar Rush (RMB)Added a short collision grace period, preventing an immediate daze when colliding with objects or terrain.
- Can no longer be activated while dazed and now ends immediately if the Hummingbird becomes dazed.
- Improved hit detection.
- Guano Bomb (RMB)Can no longer be activated while dazed, stunned, dead, movement-disabled or being carried by Talon Dive (RMB).
- Swapping bird in the training range is now instant.
- Clicking a bird in the inventory screen no longer makes it your default selected in-game bird.
- Cleaned up the player rows on the post-game wire screen.
- Activating the Crow, Shoebill and Hummingbird's RMB abilities now gives a slight upward velocity.
- F1 now has a controller bind.
- Lock on improvements when using a controller
