Ascend to ZERO — Patch 0.9.0
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Released: 7/18/2026, 1:52:23 PM
Source: https://store.steampowered.com/news/app/2697940/view/676252451530080827
Summary (AI)
Ascend to ZERO patch 0.9.0 addresses numerous gameplay and stability issues, including fixes for intro video loading, monster and boss spawning, and timer disappearance during progression. Several bugs related to menu functionality, quest stage skipping, and unintended resource duplication have also been resolved. The update corrects problems with weapon reloading, stat calculations, and UI responsiveness, while noting ongoing issues with slot module chip descriptions and certain audio-visual effects. Additionally, fixes were made to prevent player stalling, improve language change stability, and correct item pick-up behavior.
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- There is an issue when picking up Slot Module chips, the description does not state which slot the Slot Module chip affects.
- There is an issue where after defeating the penultimate boss of the game in Stage 4, if time is paused for too long during the ending cutscene, the dialogue sequence repeats.
- There is an issue in certain Tech Chip selection screens where certain Tech Chips do not have the correct VFX.
- There is an issue where in certain circumstances on Stage 4, enemies fall through the floor preventing progress.
- There is an issue where after achieving the true ending, the correct dialogue does not play in certain circumstances.
- There is an issue where certain Tech Chips' SFX are louder than intended.
- There is an issue where the intro scenes do not progress as intended.
- There is an issue where in certain circumstances, weapons do not reload as intended.
- There is an issue where during specific special encounters, in specific circumstances certain bosses may spawn in a way that prevents progress.
