Ascend to ZERO — Patch 0.8.0
More coverage: WutsHot keyword page →
Released: 7/16/2026, 3:34:07 PM
Source: https://store.steampowered.com/news/app/2697940/view/676252451530080616
Summary (AI)
Patch 0.8.0 for Ascend to ZERO addresses multiple stability and gameplay issues, including crashes during specific boss fights and problems with enemy progression in Stage 4. Several UI and audio bugs are fixed, such as incorrect Slot Module chip descriptions, Tech Chip visual and sound effects, and key binding conflicts involving the Tab key. The update also resolves issues with weapon reloading, damage application, and Time Machine upgrade adjustments. Additionally, problems related to auto-equip functionality, intro scene progression, and special boss encounters have been corrected.
Tip: expand all for quick scanning.
- There is an issue when picking up Slot Module chips, the description does not state which slot the Slot Module chip affects.
- There is an issue where after defeating the penultimate boss of the game in Stage 4, if time is paused for too long during the ending cutscene, the dialogue sequence repeats.
- There is an issue in certain Tech Chip selection screens where certain Tech Chips do not have the correct VFX.
- There is an issue where in certain circumstances on Stage 4, enemies fall through the floor preventing progress.
- There is an issue where after achieving the true ending, the correct dialogue does not play in certain circumstances.
- There is an issue where certain Tech Chips' SFX are louder than intended.
- There is an issue where the intro scenes do not progress as intended.
- There is an issue where in certain circumstances, weapons do not reload as intended.
- There is an issue where during specific special encounters, in specific circumstances certain bosses may spawn in a way that prevents progress.
