Ascend to ZERO — Patch 0.10.0
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Released: 7/19/2026, 10:31:11 AM
Source: https://store.steampowered.com/news/app/2697940/view/676252451530081622
Summary (AI)
Patch 0.10.0 for Ascend to ZERO addresses multiple progression and gameplay issues, including fixes to final boss mechanics and encounter bugs that previously blocked rewards. Several weapon and Tech Chip-related problems, such as hit registration and sound effects, have been resolved. New acquisition methods have been added for items previously only available in shops, aiding completion of the Handbook. Additionally, numerous UI and stability improvements, as well as fixes for item pickup and inventory management, are included. Some known issues remain related to dialogue sequences, visuals, and controls under certain conditions.
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- There is an issue when picking up Slot Module chips, the description does not state which slot the Slot Module chip affects.
- There is an issue where after defeating the final boss of the game in Stage 4, if time is paused for too long during the ending cutscene, the dialogue sequence repeats.
- There is an issue where after achieving the true ending, the correct dialogue does not play in certain circumstances.
- There is an issue where during the true ending, in certain circumstances attack effects may remain.
- There is an issue in certain Tech Chip selection screens where certain Tech Chips do not have the correct VFX.
- There is an issue where in certain circumstances on Stage 4, enemies fall through the floor preventing progress.
- There is an issue where in certain circumstances, Time Fragments stored in the storage may not be withdrawn and used.
- There is an issue where in certain circumstances, extracting Time Fragments from gear while the inventory is full will cause the extracted Time Fragments to drop on the floor and cannot be picked up.
- There is an issue where the intro scenes do not progress as intended.
- There is an issue where in certain circumstances, weapons do not reload as intended.
- There is an issue where during specific special encounters, in specific circumstances certain bosses may spawn in a way that prevents progress.
