ARC Raiders — Patch 1.17.0
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Released: 2/24/2026, 10:05:40 AM
Source: https://store.steampowered.com/news/app/1808500/view/491591553126501207
Summary (AI)
Patch 1.17.0 for ARC Raiders introduces weapon balancing adjustments affecting several guns, including reductions to base damage and headshot multipliers, along with improved reload and equip times. The update adds new interactable objects like a piano, revises Feats with a reroll option, and imposes new placement restrictions on ziplines, mines, and traps. Crafting components and trader prices have been updated across multiple items, while various animation, audio, and UI fixes improve visual and gameplay consistency. Additional quality-of-life enhancements include clearer quest pings, improved matchmaking messaging, and several bug fixes related to interactions, loot, performance, and stability.
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- Weapon balancing for Stitcher, Kettle, Venator, Jupiter and Aphelion.
- Added a piano as an interactable object in the world.
- Prevented enabling all NVIDIA Freestyle filters simultaneously to remove an unfair visual advantage.
- Feats can now be rerolled three times per day for free.
- Removed PvP Feats, updated a few existing Feats and added a few new ones.
- Ziplines can no longer be placed on carryable objects.
- Mines, traps, or remote flares can no longer be placed on other deployables.
- Reduced Headshot Multiplier from 2.5 to 1.75
- Reduced Base Damage from 7 to 6.5
- Increased Per Shot Dispersion by around 50% (Making it bloom faster)
- Reduced Base Damage from 10 to 8.5
- Reduced Headshot Multiplier from 2.5 to 2
- Reduced Base Damage from 9 to 8
- Improved ADS Magnification from ~1.9x to ~2.2x
- Improved Equip Time from 1.2s to 1.05s
- Improved Unequip Time from 0.9s to 0.75s
- Reduced Base Reload Time from 4.5s to 3.5s
- Reduced Time Between Shots from 0.9s to 0.7s
- Reduced Vertical Recoil by ca 50%
- Improved ADS Settle Speed by ca 35%
- Now available by default in the Workbench.
- DeadlineValue increased from 5,000 to 6,000.Trader price increased from 15,000 to 18,000.Added a new ARC part as a crafting cost.
- Value increased from 5,000 to 6,000.
- Trader price increased from 15,000 to 18,000.
- Added a new ARC part as a crafting cost.
- TrailblazerValue increased from 1,600 to 2,200.Trader price increased from 4,800 to 6,600.Added a new ARC part as a crafting cost.
- Value increased from 1,600 to 2,200.
- Trader price increased from 4,800 to 6,600.
- WolfpackValue increased from 5,000 to 6,000.Added Rocketeer Driver as a crafting cost.Reduced Refined Explosive cost.
- Added Rocketeer Driver as a crafting cost.
- Reduced Refined Explosive cost.
- Vita SprayValue increased from 3,000 to 3,400.Added Tick Pod as a crafting cost.
- Value increased from 3,000 to 3,400.
- Added Tick Pod as a crafting cost.
- ShowstopperValue decreased from 2,200 to 2,100.Added Hornet Driver as a crafting cost.Changed crafting component from Advanced Electrical Components to Electrical Components.
- Value decreased from 2,200 to 2,100.
- Added Hornet Driver as a crafting cost.
- Changed crafting component from Advanced Electrical Components to Electrical Components.
- ARC Parts sell value has been reduced to better reflect their crafting and progression uses.
- Fixed an issue where the “Blindsided” achievement sometimes did not trigger as intended on the first attempt.
- Fixed various animation issues while vaulting.
- Fixed an issue where some weapons didn't drop magazines during reloads.
- Fixed an issue where reattaching to a ladder after jumping could distort the climbing animation.
- Polished equip animations for pistols and hand cannon to better match timing and reduce visual popping when switching from unarmed.
- Improved arm and weapon positioning when swapping shoulders to prevent visual popping during the transition.
- Fixed an issue where fall damage wouldn’t get applied if the player was in a knockback animation.
- Polished low-health reaction animations for improved clarity.
- Fixed weapon-shake animation incorrectly triggering indoors during freezing weather; it now only occurs outdoors.
- Fixed an issue where Surveyors and Fireballs could open prematurely before stabilizing.
- Reduced erratic movement of ARC parts when they are stuck to a looted item.
- Hornets now keep their upper armor after being destroyed, making the lootable piece easier to distinguish from Wasps.
- Fixed an issue where the Rocketeer sometimes would not shoot despite having a clear view of its target.
- Reduced cases where the Sentinel's shots could pass through geometry when its weapon clips into walls at very close range.
- Limited bullet sound effects per trigger pull on burst weapons to the burst size to prevent extra shots from playing.
- Reduced audio stuttering on lower-spec PCs for smoother, more consistent sound during gameplay.
- Lowered non-radio voice volumes: in-game dialogue.
- Fixed an issue where sliding on stairs or debris could cause audio stutters.
- Scrappy has received your feedback about being too noisy, he will now try to cluck less frequently.
- Reduced overall volume and rebalanced the menu SFX and music mix for a more comfortable Speranza experience.
- Shortened one tube deployment music track that lingered for too long in session.
- Birds perched on ziplines now screech with correct positional audio when startled.
- Decreased audio occlusion / obstruction slightly across the board and especially for players .
- Updated acoustic guitar music tracks.
