A Game About Feeding A Black Hole — Patch 1.3

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Released: 1/23/2026, 6:30:06 PM

Source: https://store.steampowered.com/news/app/3694480/view/506225715011652418


Summary (AI)
Version 1.3 introduces a roguelike mode currently in development, based on feedback from beta testers, with no set release date. The update begins laying groundwork for Steam Workshop and mod support, though these features are not yet available. Radioactive asteroids have returned with the reintroduction of the original demo mode from September, which also includes a new achievement for completion. Additional improvements include better load times for the upgrade tree, a new achievement for breaking all objects on screen, and a button to end the session early after doing so. Various quality of life settings and bug fixes are also implemented.
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  • Steam Workshop and Mods support. We've started exploring what it will take to add support for the Steam Workshop as well as mods. Again no timeline on when this will come, but it's something I am interested in exploring even if it's just to understand this for future game. Please let me know if you are interested in modding or have experience with that.
  • More game modes, quality of life settings, and fixing random bugs you all find
  • This is basically as close to an exact copy of the original steam demo that we launched back in September
  • Post demo launch we made a few changes to how core system like object mass work, but overall we think this mode will play/feel the same
  • Oh and this means that radioactive asteroids are now back in the game
  • I update the back end code for how the upgrade tree loads which should improve some initial load times. The main goal here was to allow us to create upgrade trees with far more nodes.
  • If you break all the objects on the screen you will now see a button in the bottom right to end the session early