A Game About Feeding A Black Hole — Patch 1.2

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Released: 12/24/2025, 2:48:22 PM

Source: https://store.steampowered.com/news/app/3694480/view/524236943144257760


Summary (AI)
Patch 1.2 for A Game About Feeding A Black Hole introduces a major overhaul to node locations, costs, and mod values, with some nodes added or removed to improve gameplay balance. To complete the mode, players must now break 10,000 asteroids, aiming for sessions lasting 10-20 minutes. The update also increases the breaker radius and speed, adjusts interface scaling, and enhances Zen mode with asteroid size variations. Several bugs have been fixed, including controller glyph display and language text updates, and Spanish translations received an update. This patch serves as a proof of concept with a new upgrade system and an expanded save system to support upcoming roguelike and game modes, with testing encouraged on the Steam Beta branch.
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  • After a week of reading all your feedback and watching people play the game we have identified a few changes we wanted to make
  • Our goal here was to smooth over some of the rough parts that felt too much like a slog as well as speed up parts where we wanted you to feel more powerful
  • We need help testing this mode!
  • Right now this is a "Proof of concept" and essentially just has support for “choose 1 of 3 random upgrades”
  • Currently the mod pool is limited to the asteroid mods (but I did add a surprise mechanic to), and I will expand it to Planets/Stars as we get feedback
  • I have a lot of ideas for where to go from this POC, but I'd love to hear if you have any ideas
  • Warning, we spent very little time balancing the value ranges in mod pool, cost scaling, and black hole growth numbers so please let me know if these need to change
  • If you test this mode please jump into Discord and share some feedback
  • We’ve seen some great love for Zen mode and while I am mostly happy with it I there were a few changes I wanted to make based on feedback
  • Our goal here is to make Zen more more satisfying and to give it just a bit more variation with allowing the asteroids to spawn with different sizes