33 Immortals — Patch 1.1
Released: 8/17/2026, 2:11:07 PM
Source: https://store.steampowered.com/news/app/958520/view/686387453677798029
Summary (AI)
Patch 1.1 for 33 Immortals introduces Fate Levels from 1 to 10, granting increasing bonuses to Eternal Shard rewards after completing the game. Weapon balance has been addressed with a 30% damage increase for the Sword of Justice, Staff of Sloth, and Scepter of Charity, while Blast and Missile relics received a 50% damage boost. Quality-of-life improvements include clearer indicators for relics, downed teammates, secret sigils, and armored enemies, alongside faster opening times for relic chests and an increased pickup radius for various orbs. UI adjustments reduce the size of weapon upgrade pop-ups and add new icons for effects like Tethers, Leashes, and equipped weapons in the Archives.
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- Fate Levels go from 1 to 10
- When you finish the game and reach for the stars for the first time, you reach Fate Level 1
- Each Fate level gives you a Fate bonus, granting you more Eternal Shards at the end of a runBonus % = Fate level * 10. So for example, at Fate level 3, the fate bonus rewards +30% Eternal Shards at the end of your run
- Bonus % = Fate level * 10. So for example, at Fate level 3, the fate bonus rewards +30% Eternal Shards at the end of your run
- Bone Harvest: +50% Bones Gained. These runs will allow you to upgrade more relics and/or have more flexibility choosing your relics.
- Coordinated Strike: Execute 300 co-strikes to get a relic once.
- The Sword of Justice, Staff of Sloth and Scepter of Charity are a lot below compared to other weapons in terms of DPS.
